Game Maker Resource Bank

Game Making - Key Stage 3

Depending on what you do, many parts of the Key Stage 3 curriculum can be covered when you design and make a game.

Key Concepts

1.1 Capability

a. Using a range of ICT tools in a purposeful way to tackle questions, solve problems and create ideas and solutions of value.
b. Exploring and using new ICT tools as they become available.
c. Applying ICT learning in a range of contexts and in other areas of learning, work and life.

1.3 Exploring ideas and manipulating information

a. Solving problems creatively by using ICT to explore ideas and try alternatives.

1.5 Critical evaluation

b. Reviewing and reflecting critically on what they and others produce using ICT.

Key Processes

2.1 Finding information

a. consider systematically the information needed to solve a problem, complete a task or answer a question, and explore how it will be used
b. use and refine search methods to obtain information that is well matched to purpose, by selecting appropriate sources

2.2 Developing ideas

a. select and use ICT tools and techniques appropriately, safely and efficiently
b. solve problems by developing, exploring and structuring information, and deriving new information for a particular purpose
e. use ICT to make things happen by planning, testing and modifying frequently used processes by constructing efficient procedures that are fit for purpose
f. bring together, draft and refine information , including through the combination of text, sound and image.

2.3 Communicating information

a. use a range of ICT tools to present information in forms that are fit for purpose, meet audience needs and suit the content
b. communicate and exchange information (including digital communication) effectively, safely and responsibly
c. use technical terms appropriately and correctly.

2.4 Evaluating

a. review, modify and evaluate work as it progresses, reflecting critically and using feedback
b. reflect on their own and others’ uses of ICT to help them develop and improve their ideas and the quality of their work
c. reflect on what they have learnt and use these insights to improve future work.

Range & Content

a. use of a range of information, with different characteristics, structures and purposes, and evaluation of how it matches requirements and its fitness for purpose
c use and review of the effectiveness of different ICT tools, including a range of software applications, in terms of meeting user needs and solving problems